
After you have designed your piece and before you take it to be output to film, make sure that you have trapped appropriately. Trapping is the process of slightly overlapping inks where two solid colors meet. This technique helps to compensate for any paper shrink or movement on the press that may cause slight mis-registration. If you do not trap, and there is any mis-registration, then you may see tiny white lines where the inks did not match up properly. An exaggerated example of this would be when you notice that the colors in the comics of the Sunday paper have shifted.
Usually trapping is most important when you are using two or more solid ink colors, such as the industry standard Pantone Ink colors. There are several techniques for trapping, and most DTP (Desktop Publishing) programs have their own methods, so for exact instructions consult the owners manual for the DTP program that you are using. To give you an idea of what is going on, here's a brief overview:
In essence what you are doing when you trap is assigning a stroke (around a letter for example) that will overprint (print on top of all other colors in the job). The width of this stroke (usually between .18 points and 1 point; different requirements for different print jobs) falls halfway onto both inks. Now, with the trapping, if there is a slight shift in the paper or shrinkage the overprinting stroke will fill the gap.
At Printco Graphics, we set the trapping for you. You won't have to worry about that pesty white line or too much overlap of color.
Bleeds
Simpler than trapping is bleeding. If you are ever designing a piece that will have a full bleed (have ink that goes all of the way to the edge of the paper) then you need to bleed it. What bleeding does is run your inks over (usually about .25 - .5 inches) the edge of the paper.
You do this so that when the job is all printed and ready to be cut and folded, there will not be blank spaces (much like mis-registration gaps) if the cutter misses the edge by a small amount.
The trickiest part in designing a print piece is getting accurate color when it comes time to go to press.
The reasons for this are numerous but in short we can say that what you see on screen isn’t always what you get on paper.
“YOUR MONITOR CAN DECEIVE YOU”
Let me say this again, “YOUR MONITOR CAN DECEIVE YOU!”
Monitors (and TVs) display colors by combining the colors Red, Green and Blue (RGB) in different combinations to make up every other color. This is like the reverse of sunlight being broken down into its primary colors in a rainbow. We’ve all seen a rainbow.
On the other hand, when printing, all possible colors (in a four color job only) are created by combining different combinations of Cyan, Magenta, Yellow and Black (CMYK).
So what we have are two different methodologies that do not translate perfectly from one to the other, and thus we sometimes have error. The details in getting good color could fill a book, but these should give you a good solid platform to start with and learn more from the Printco University.
Correct Color
Tips for correct color: